Among the colorful cartridges that graced the Super Nintendo in the 1990s, one stood out with its stark, almost minimalist art style and utterly alien atmosphere: Out of This World SNES. Known elsewhere as Another World, this game wasn't your typical side-scrolling platformer. It was a cinematic experience, a brutal test of reflexes and puzzle-solving, and a journey into the unknown that stuck with you long after you powered down the console.
If you encountered this game back in the day, you likely remember its stunning opening sequence, the sudden teleportation, and the immediate feeling of being completely lost and vulnerable on a hostile alien planet. It felt like playing a sci-fi movie, but one where every step could lead to instant, often frustrating, death.
What Made Out of This World So Unique?
Forget health bars, ammo counters, or helpful tutorials. Out of This World threw you into the deep end. Its distinctiveness came from several revolutionary design choices:
- Cinematic Presentation: The game used polygon-based characters animated with rotoscoping techniques against detailed, bitmapped backgrounds. This gave it a fluid, movie-like quality rarely seen at the time. The lack of a HUD and on-screen text further pulled you into the world.
- Environmental Storytelling: The narrative unfolds entirely through action, character interactions (in an alien language), and the environment itself. You learn by doing, experimenting, and often, dying. A lot.
- Striking Visuals: Éric Chahi's art direction was unlike anything else. The clean lines, alien landscapes, and dramatic camera angles created an unforgettable aesthetic that holds up surprisingly well.
- Atmospheric Sound: The minimalist sound design and Jean-François Freitas's score perfectly complemented the isolation and danger of the alien world.
The SNES Experience: Controls, Difficulty, and Atmosphere
Bringing a game like Out of This World from PC platforms like the Amiga and Atari ST to the Super Nintendo was no small feat. Programmers like Rebecca Heineman worked magic to translate the unique vector-like graphics and fluid animation onto the SNES hardware.
Playing it on the SNES controller added its own layer to the experience. Movement felt precise, but the contextual actions (using the laser, interacting with objects) required quick thinking and often, trial and error. And oh, the trial and error!
This is where the game earned its legendary reputation for difficulty. Everything, from tiny slug-like creatures to alien guards and environmental hazards, could kill you in a single hit. Progress often meant dying repeatedly while you figured out the exact sequence of movements, jumps, and shots required to survive.
Thankfully, the SNES version, like later ports, included more frequent checkpoints than the original PC release, often marked by a subtle shimmer. While still challenging, this made the brutal difficulty slightly more manageable, reducing the sting of replaying large sections after a single mistake. The atmosphere remained thick with tension – every new screen felt like a puzzle box filled with deadly surprises.
A Bond Beyond Words: Lester and Buddy
One of the most memorable aspects of the game is the unlikely partnership that develops between the protagonist, Lester Knight Chaykin, and an alien captive he frees, affectionately known as "Buddy." Despite the language barrier, their bond forms through shared adversity and mutual aid. Buddy isn't just an NPC; he's essential to solving puzzles and surviving encounters, highlighting themes of companionship and trust in a hostile universe. This wordless friendship is a powerful emotional anchor in the game's otherwise stark world.
Behind the Pixels: Éric Chahi's Vision
Knowing a little about the game's creator, Éric Chahi, adds another layer of appreciation. He developed the game largely by himself over two years, driven by a vision to create a truly cinematic and immersive experience without relying on traditional game conventions like dialogue or complex interfaces. His artistic and technical ambition shines through in every frame.
Is Out of This World on SNES Still Worth Playing?
Absolutely. While the difficulty might be a shock for modern players accustomed to hand-holding, the core experience of Out of This World remains compelling. Its art style is timeless, the atmosphere is captivating, and the sense of accomplishment from finally overcoming a particularly tricky section is immense.
Finding a physical SNES cartridge might require some searching in the retro market, but the game is also readily available in updated forms on platforms like GOG.com and Steam (as Another World / Out of This World: 20th Anniversary Edition), offering higher resolutions and modern controls. These versions are fantastic ways to experience this classic if the SNES original is inaccessible, but there's a certain charm to playing it on the hardware it was ported to back in the day.
It's a game that influenced countless others, proving that video games could be artistic, challenging, and tell a powerful story without a single word. It's a must-play for any fan of retro gaming.
Frequently Asked Questions (FAQ)
- Why is it called "Out of This World" on SNES and "Another World" elsewhere? The name was changed for the North American release (including the SNES version) to avoid confusion with a popular soap opera airing at the time called "Another World."
- Is the SNES version the same as the original PC version? While the core game is the same, the SNES port added more checkpoints to help with the difficulty, and console versions often had dynamic in-game music unlike the original's sparse audio.
- Is the game really as hard as people say? Yes, it is known for its high difficulty, relying heavily on trial-and-error and precise execution. Patience is key!
- Can I play this game on modern systems? Yes, the 20th Anniversary Edition is available digitally on PC (GOG, Steam), modern consoles (PlayStation, Xbox, Switch), and mobile devices, offering updated visuals and controls alongside the classic experience.
Out of This World on the SNES is more than just a game; it's a piece of interactive art, a challenging puzzle, and a nostalgic trip back to a time when games dared to be different. If you missed it, or if you're ready to face its challenges again, it's an adventure well worth taking.